Marvel's Wolverine needed a launch platform — not just creative assets. We developed the campaign strategy, defined the creative territory Don't Call Me a Hero, and art directed the global key art alongside Marvel and comic artist Jock. From the marquee key art to the OOH toolkit and launch activations across markets, the visual system had to hold at any scale.
Help PlayStation launch their first first-party Wolverine video game with a campaign platform built to resonate globally.
Develop a marketing strategy and creative territory to inform all visual output across global markets and partner agencies.
Deliver the game's marquee key art, lead :60 TVC commercial, and a scalable OOH / digital design toolkit for worldwide rollout.
Early Directions
Creative Territory
Finding the Direction
Bringing the Idea to Life
Global Launch
Created in collaboration with the PlayStation creative team at Huge Inc.